Monte Carlo planning in RTS games

dc.contributor.authorChung, Michael
dc.date.accessioned2025-05-06T15:54:47Z
dc.date.available2025-05-06T15:54:47Z
dc.date.issued2005
dc.identifier.doihttps://doi.org/10.7939/r3-1zkx-hg14
dc.language.isoen
dc.rightsThis thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for the purpose of private, scholarly or scientific research. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
dc.subjectMonte Carlo method.
dc.subjectGame theory.
dc.subjectComputer games. Programming.
dc.subjectReal-time data processing.
dc.titleMonte Carlo planning in RTS games
dc.typehttp://purl.org/coar/resource_type/c_46ec
thesis.degree.grantorhttp://id.loc.gov/authorities/names/n79058482
thesis.degree.levelMaster's
thesis.degree.nameMaster of Science
ual.date.graduation2005
ual.departmentDepartment of Computing Science
ual.jupiterAccesshttp://terms.library.ualberta.ca/public

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