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Stepping into the Subjunctive World of the Fiction in Game, Film, and Novel

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Citation for Previous Publication

Mackey, M., (2008). Stepping into the Subjunctive World of the Fiction in Game, Film, and Novel. Loading…Journal of the Canadian Game Studies Association, 1(3), 1-22.

Link to Related Item

http://journals.sfu.ca/loading/index.php/loading/article/view/46

Abstract

Description

The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their responses reveals that the role of the subjunctive in their developing awareness of the story is an element that crosses media boundaries and allows forms of cross-media comparison.

Item Type

http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/version/c_970fb48d4fbd8a85

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© 2008 M. Mackey. This version of this article is open access and can be downloaded and shared. The original author(s) and source must be cited.

Language

en

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