A functional perspective on narrative in computer games
| dc.contributor.author | Maul, Wolfgang | |
| dc.contributor.other | Einsiedel, Albert A. Jr. (Supervisor) | |
| dc.date.accessioned | 2025-05-01T01:49:06Z | |
| dc.date.available | 2025-05-01T01:49:06Z | |
| dc.date.issued | 2003/09/25 | |
| dc.identifier.doi | https://doi.org/10.7939/R3H12VB7T | |
| dc.language.iso | en | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc/3.0/ | |
| dc.subject | Narratology | |
| dc.subject | Agency | |
| dc.subject | Video games | |
| dc.subject | Storytelling | |
| dc.subject | Perspectives | |
| dc.subject | Computer games | |
| dc.subject | Frame theory | |
| dc.subject | Cyberdrama | |
| dc.subject | Computer narrative | |
| dc.subject | Narratives | |
| dc.title | A functional perspective on narrative in computer games | |
| dc.type | http://purl.org/coar/resource_type/c_93fc | |
| ual.jupiterAccess | http://terms.library.ualberta.ca/public |
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