Collusion Detection in Sequential Games

Loading...
Thumbnail Image

Institution

http://id.loc.gov/authorities/names/n79058482

Degree Level

Master's

Degree

Master of Science

Department

Department of Computing Science

Supervisor / Co-Supervisor and Their Department(s)

Examining Committee Member(s) and Their Department(s)

Citation for Previous Publication

Link to Related Item

Abstract

Collusion is the deliberate cooperation of two or more parties to the detriment of others. While this behaviour can be highly profitable for colluders (for example, in auctions and online games), it is considered illegal and unfair in many sequential decision-making domains and presents many challenging problems in these systems. In this thesis we present an automatic collusion detection method for extensive form games. This method uses a novel object, called a collusion table, that aims to capture the effects of collusive behaviour on the utility of players without committing to any particular pattern of behaviour. We also introduce a general method for developing collusive agents which was necessary to create a dataset of labelled colluding and normal agents. The effectiveness of our collusion detection method is demonstrated experimentally. Our results show that this method provides promising accuracy, detecting collusion by both strong and weak agents.

Item Type

http://purl.org/coar/resource_type/c_46ec

Alternative

License

Other License Text / Link

This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.

Language

en

Location

Time Period

Source